sound_pool object

This method will destroy all of the sounds in the sound pool.

void destroy_all()

Parameters:
None.

Return value:
None.

Remarks:
This is useful if you want to return to the main menu, or reset to another level, etc.

Example:
#include "sound_pool.bgt"

sound_pool sounds;

void main()
{
sounds.max_distance=70;
sounds.play_stationary("sounds/ambience.wav", true);
wait(5000);
sounds.destroy_all();
exit();
}